In this tutorial, we are going to model a Medieval Helmet. We are going to make the skull, the Crest holder and the Crest. We are going to start off with a sphere, and with basic modeling techniques, we will design the skull of the helmet. The Crest holder will be modeled using Shrinkwrap modifier. The Crest will be made using a Particle system.
In this tutorial, we are going to use geometry nodes to place multiple buildings and rotate them 90,180,270 and 360 degrees. We will add buildings in one collection and then use a plane to instance them using point scattering . We shall use Point Distribution and Point Instance for this. Different buildings will have different rotations. We will use pre made 3d models of the buildings.
How to make a sword in Blender
We are going to model a medieval sword, we will use mirror modifier. We will model it in two parts, grip and blade. First, we will model the basic mesh and use subdivision surface. Finally, we will use Edge loops for final tweaking.
How to make a Sliding Ball animation
In this tutorial, we are going to make a ball that will roll down a slide. We will model the slide using the screw modifier. Then, we will use rigid body physics that will make the ball slide using gravity. Blender version 2.91 used.
In this tutorial, we are going to make an animation of earthquake using Wave modifier. We will make a terrain using displace modifier, add some trees and finally make a shaking ground animation. Blender version 2.91 is used. Making terrain using Displace modifier Open blender with default scene. Now add a plane by clicking Add […]
In this tutorial, volumetric lighting will be demonstrated. We will use the World properties for Volumes. This is a simple tutorial on how to use Volumetric nodes in Eevee.
In this tutorial, we will make an animation of a vase that is being built around an axis. We will use the vase that has been made before hand. We will animate the properties of Screw modifier to make the animation.
In this tutorial, we are going to make a vase using the Screw modifier, we will make it smooth using the Subdivision Surface modifie
How to make a Waving Flag in Blender
In this tutorial, we are going to make a waving flag using the Cloth in Blender. One end of the flag will be fixed with the pole. Blender version 2.91 is used. Open blender with default Cube scene. We will change the shape of this cube into a pole. Choose the Scale tool from the […]
In this tutorial, we are going to make an object appear as it is being built from bottom to top. This can be done using the Mask modifier. The mask modifier can hide the parts of the mesh using Vertex groups or Armature.