In this tutorial, we are going to make an animation of earthquake using Wave modifier. We will make a terrain using displace modifier, add some trees and finally make a shaking ground animation. Blender version 2.91 is used.
Making terrain using Displace modifier
Open blender with default scene.
Now add a plane by clicking
Add > Mesh > Plane.
Now scale up the plane using
Select the plane and go to
Texture Properties, click
New to add new texture.
We will use a texture to create a terrain.
In the new texture choose the type to be
Clouds. You can choose any texture but clouds are more appropriate for our scene.
You can modify the texture as you like.
Now, select the plane and go to edit mode by pressing
Tab key. Press the
Right Mouse Button, in the
Vertex Context Menu, click
A subdivide menu will appear in the bottom left.
Expand the menu by clicking it, change the
Number of Cuts to
Increasing the number of cuts will subdivide the mesh even more.
Object Mode by pressing
Modifier properties and click
Subdivision Surface modifier. Change the
Level Viewport and the
3. This will make our mesh even smoother.
Add Modifier again and add a
With the help of Displace modifier, we can displace the mesh with the help of cloud texture that we made earlier.
In the Displace modifier, choose the texture that we made earlier, in this case “Texture”.
You will see how it will displace our mesh.
The mesh is too much displaced. We can fix it by adjusting the parameters.