Modeling the Blade
Now, we are going to model the Blade.
Add > Mesh > Plane.
To model the blade, we are going to add another plane. Rotate the plane and adjust it just below the grip of the sword.
You can apply all the transforms of the plane by pressing
Ctrl+A, and then clicking
All transforms in the Apply menu.
Applying transform values resets the values of location rotation and scale. The values for scale and rotation become 1. If the object is not at world origin, the object’s origin is changed to World’s origin.
Edit Mode by pressing
Tab key. Select the bottom two vertices of the plane and extend them using
Extrude Region tool or press
You may join the last vertices when you have made the basic shape of the blade, select the last two vertices, press
M, and in the
Merge menu, click
Just as shown, in the image, the last two vertices are merged at center.
Select everything on the blade, use
Extrude Region tool, or press
Add the mirror modifier for the blade, by going
Modifier properties > Add Modifier > Generate > Mirror.
Make sure that the clipping is enabled.
You can focus on a single object by pressing
Modeling the cavity (fuller)
All the other objects will be hidden, this can be undone by pressing the
/ key again.
We need to make a fuller (cavity) in the sword. This can be done by adding loop cuts in the swords.
Add loop cuts using
Loop cut tool or press
Ctrl+R. The Loop need to be added where the fuller or cavity will be made.
As you can see, we have adjusted the edge loops according to the desired shape.
To make a cavity or fuller, extrude inside using the
Extrude Region tool.
The finished sword may look like this.
/ to show all of the objects in the scene.