Modeling the Crest Holder
We will now model the crest holder on top of the helmet.
We are going to start with a plane, then we are going to use shrinkwrap modifier to stick that plane on to the helmet. Then, we will extrude the mesh.
Add a plane by clicking Add > Mesh > Plane
.
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Move the plane above the helmet.
Shrinkwrap Modifier
Now, we are going to wrap the plane mesh onto the helmet using a shrinkwrap modifier.
While the plane is selected, add Shrinkwrap modifier from modifier properties.
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A shrinkwrap modifier shrinks the mesh onto the selected target. The vertices move closest to the position of the given mesh.
Change the Wrap Method
to Project
, it works better with curved surfaces. Enable both Negative
and Positive
, this determines the direction of mesh that will shrunk on the target. In this case, we want both. Change the Target
to sphere
.
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Go to the top view and start extrude one edge.
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Make sure that the extruded edge is long enough to the cover the head part of the helmet.
Now add multiple Edge loops using Ctrl+R
.
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Apply the Shrinkwrap modifier.
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Now all of the vertices are now placed on the helmet.
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Extrude the holder using E
key.
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You can make it smooth using Subdivision Surface and by adding more Edge loops on edges.
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