We are going to use Geometry Nodes to make multiple instances of an object or collection using Geometry Nodes. We will start by making a grid and then use point scattering on that grid. Points or objects are not randomly distributed, but they are placed at the place of the vertices. Blender version 2.93 is used.
Tag: Procedural Modeling
In this tutorial series, we are going to use Geometry Nodes to make multiple instances of an object or collection. This will be similar to array modifier. We will use a Grid geometry and add a Instance Object and Distance parameter in it. We will also see what type of problems may occur and how […]
In this tutorial, we are going to use geometry nodes to place multiple buildings and rotate them 90,180,270 and 360 degrees. We will add buildings in one collection and then use a plane to instance them using point scattering . We shall use Point Distribution and Point Instance for this. Different buildings will have different rotations. We will use pre made 3d models of the buildings.