We are going to use Geometry Nodes to make multiple instances of an object or collection using Geometry Nodes. We will start by making a grid and then use point scattering on that grid. Points or objects are not randomly distributed, but they are placed at the place of the vertices. Blender version 2.93 is used.
![](https://usamababar.com/wp-content/uploads/2021/06/featuerd_image_multiple_instances-min-1200x720.png)