Make multiple instances using Geometry Nodes in Blender

In this tutorial series, we are going to use Geometry Nodes to make multiple instances of an object or collection. This will be similar to array modifier. We will use a Grid geometry and add a Instance Object and Distance parameter in it. We will also see what type of problems may occur and how to resolve them. Blender 2.93 is used.

Following are the links to the tutorial series.

  1. Instance objects using a grid in this tutorial.
  2. Add a Distance parameter to set the distance between instance objects.
  3. Change the instance origin using Geometry nodes.
  4. Combine nodes into a group.
  5. Adjust the distance between vertices or instance objects.

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