Modeling Coil for Shuttlecock
While in the Object Mode, click Add > Mesh > Circle
.
![](https://usamababar.com/wp-content/uploads/2020/11/image-146.png)
Move it upwards, and scale it till it touches the edges of feather sticks.
![](https://usamababar.com/wp-content/uploads/2020/11/image-147.png)
Go to Edit Mode
, extrude it by pressing E
key.
Scale it by pressing S
key.
![](https://usamababar.com/wp-content/uploads/2020/11/image-148.png)
Then select the whole mesh by pressing A
key. Then extrude it downwards.
![](https://usamababar.com/wp-content/uploads/2020/11/image-149.png)
Go to Object Mode
by pressing Tab
key.
Making the Mesh Smooth
Select the nose, go to Modifier properties
and add a Subdivision Surface
modifier.
![](https://usamababar.com/wp-content/uploads/2020/11/image-151.png)
Press Right Mouse Button
, in the Object Context Menu
, click Shade Smooth
.
![](https://usamababar.com/wp-content/uploads/2020/11/image-153-1024x494.png)
Do this for all the objects.
![](https://usamababar.com/wp-content/uploads/2020/11/image-154.png)
Adding Materials
Go to Material Preview
by clicking Material Preview from top right above the Coordinate gizmo.
![](https://usamababar.com/wp-content/uploads/2020/11/image-156.png)
Select the Nose, click Material Properties
and Click New
to add new material.
![](https://usamababar.com/wp-content/uploads/2020/11/image-157.png)
Add Material for the nose and its upper region by selecting the vertices and clicking assign for the new material.
![](https://usamababar.com/wp-content/uploads/2020/11/image-158.png)
Add a ground, adjust the camera position.
![](https://usamababar.com/wp-content/uploads/2020/11/image-159.png)
Rendering the final image.
Now Render the image, by clicking Render > Render Image
.
![](https://usamababar.com/wp-content/uploads/2020/11/image-161.png)
Your rendered image will look similar to this.
![](https://usamababar.com/wp-content/uploads/2020/11/image-88-1024x576.png)