Modeling Coil for Shuttlecock
While in the Object Mode, click Add > Mesh > Circle
.
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Move it upwards, and scale it till it touches the edges of feather sticks.
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Go to Edit Mode
, extrude it by pressing E
key.
Scale it by pressing S
key.
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Then select the whole mesh by pressing A
key. Then extrude it downwards.
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Go to Object Mode
by pressing Tab
key.
Making the Mesh Smooth
Select the nose, go to Modifier properties
and add a Subdivision Surface
modifier.
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Press Right Mouse Button
, in the Object Context Menu
, click Shade Smooth
.
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Do this for all the objects.
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Adding Materials
Go to Material Preview
by clicking Material Preview from top right above the Coordinate gizmo.
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Select the Nose, click Material Properties
and Click New
to add new material.
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Add Material for the nose and its upper region by selecting the vertices and clicking assign for the new material.
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Add a ground, adjust the camera position.
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Rendering the final image.
Now Render the image, by clicking Render > Render Image
.
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Your rendered image will look similar to this.
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