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How to model a Medieval Helmet in Blender

In this tutorial, we are going to model a Medieval Helmet. We are going to make the skull, the Crest holder and the Crest. We are going to start off with a sphere, and with basic modeling techniques, we will design the skull of the helmet. The Crest holder will be modeled using Shrinkwrap modifier. The Crest will be made using a Particle system.

Making of Crest or Hair

Now, we are going to add Crest or hair on top of the Crest holder

This will be done by duplicating the top part of the Crest holder, separating that part from the Crest Holder and use the particle system.

Duplicating and separating faces

In the Edit Mode, select the top surface of the Crest holder using face selection.

Press Shift + D to duplicate it, and press Right Mouse Button to let go. Now press P, a Separate menu will appear, click Selection.

Now go to Object Mode, now there will be the separated part on top of the Crest Holder.

Adding Particle System

Go to Particle Properties, add a new Particle system and change it to Hair.

Enable the Advanced option, you can change the number of hair, and the Hair length.

We want the hair to look good, so enable the Hair Dynamics and make the following changes.

Make sure that the stiffness is not too high because it will make the hair look stern.

Add some velocity to the hair.

Animating the hair

Now press Space key, you will notice that the timeline cursor will start moving and the hair will start animating, stop the animation where you think the result looks satisfactory.

Final Render

Now, add material to it and render the Scene.

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