In this tutorial, we will be modeling the badminton racket. We will model its frame using a Reference image and then we will make its string bed. Blender version 2.91 is used.
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We will be using the following reference image.
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This image can be downloaded from here.
Modeling the Frame
Open Blender with the default scene.
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Delete the cube by pressing the Delete
key and go to top view by clicking Z
axis on the Coordinate Gizmo.
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To model the badminton racket, we are going to use a reference image in the background, it will help speed up our work.
While in the top view, click Add > Image > Reference
to add a reference image.
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Load the reference image.
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The loaded reference image will look similar to this.
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We need to decrease the transparency of the image, so that we can properly see our mesh.
To do that, go to Object Data properties
, enable Transparency
and set the value which is suitable for you, in this case 0.3
.
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First of all, we are going to model the head of the frame. The head of the frame looks like an oval. We will model it using a circle.
Click Add > Mesh > Circle
, to add a circle to the scene.
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Move the circle to closer to the head in the reference image with the help of the Move tool from the left toolbar.
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Use the Scale
tool to resize the circle till it closely resembles the reference image.
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We see that there are some areas, which are not quite perfect.
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To fix this, go to Edit mode
by pressing Tab key or click on the top left menu.
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Select the half of the vertices, and delete them by pressing Delete
key and then clicking Vertices
in the Delete menu
.
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Now we will mirror one side on the other.
Go to Modifier properties
and click Add Modifier
.
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Add Mirror modifier
.
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We see that mesh has been mirrored on the opposite side, if not change the Axis.
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