Wireframe models are the type of models that show the geometry. Basically, it is an edge representation of the model. When you have to render the wireframe, you model the wireframe over the model. In this tutorial, we are going to use Freestyle to render the wireframe.
Open blender with default settings.
Select the cube, delete it by pressing the
Delete key, and then add a UV Sphere by clicking
Add > Mesh > UV Sphere.
Select the sphere and go to to
Modifier properties and click
Subdivision Surface modifier.
Level Viewport to
2, this will make the mesh smoother.
Select the sphere, press
Right Mouse Button,
Object Context Menu will open click
The object should be smooth now.
We will render wireframe using the Freestyle. So go to
Render Properties and enable
Now, we are going to select those edges which we want to render as wireframe, which in our case is the whole mesh.
Edit Mode by pressing Tab key or select
Edit Mode from the top left.
In the edit mode, select the whole object press
CTRL + E, this will open the
Edge menu, click
Mark Freestlye Edge.
In our case, we have marked every edge but in some cases if we want some specific edges to render as wireframe, we mark those edges not the whole mesh.
The green edges indicate that Freestyle has been applied.
Freestyle has various uses, we need to specify that we want only to render the marked edges as Wireframe.
To do this, go to
View Object Properties, expand
Freestyle Line Set and under the
Edge Types unmark every option and mark the
We can make the rendered transparent, under the
Freestyle Line Style, choose
Alpha and choose
Base Transparency of your choice, in this
Add a material. to the object.
Add a floor, properly light the scene.
Now render the scene by going to
Render > Render Image.
The final render will look similar to this.