Making the mesh smooth
Increase the number of Steps
and Render Viewport
to 40.
![](https://usamababar.com/wp-content/uploads/2020/12/image-136.png)
Click Add Modifier
, and add a Subdivision Surface
modifier.
![](https://usamababar.com/wp-content/uploads/2020/12/image-137.png)
Levels Viewport
should be 2.
![](https://usamababar.com/wp-content/uploads/2020/12/image-138.png)
But there are still horizontal creases present. They are there due to horizontal edges in the mesh.
Turn on X-ray by pressing Alt+Z
. Change the selection to Edge
selection. by clicking Edge selection on the top left.
![](https://usamababar.com/wp-content/uploads/2020/12/image-140.png)
Select any horizontal edge and press Shift+G
. Click ” Amount of Faces Around an Edge”. This will select similar edges
![](https://usamababar.com/wp-content/uploads/2020/12/image-141.png)
This will select all the edges that need to be deleted.
Press X
key and then click Edges
to delete them.
![](https://usamababar.com/wp-content/uploads/2020/12/image-142.png)
The mesh will now be much smoother.
![](https://usamababar.com/wp-content/uploads/2020/12/image-143.png)
You may need to delete some extra edges manually.
![](https://usamababar.com/wp-content/uploads/2020/12/image-144.png)
Add materials
Add some materials by going to material tab.
![](https://usamababar.com/wp-content/uploads/2020/12/image-145.png)
Add some lighting and a floor plane.
![](https://usamababar.com/wp-content/uploads/2020/12/image-147.png)
Final Render
The final render will look similar to this.
![](https://usamababar.com/wp-content/uploads/2020/12/final_render_image_2-min-1024x576.png)