In this tutorial, volumetric lighting will be demonstrated. We will use the World properties for Volumes. This is a simple tutorial on how to use Volumetric nodes in Eevee. Blender version 2.91 is used.
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Volumetric lighting is a method in which we can see the beams of lighting through the environment.
Open the blender with default scene.
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Delete the cube and the light.
Add a Monkey by clicking Add > Mesh > Monkey
.
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Smoothing the surface
The Monkey is not smooth. So, we will use Subdivision Surface modifier to make it smooth.
Select the monkey, go to Modifier properties
and click Add Modifier
.
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Click Subdivision Surface
modifier.
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Subdivision surface will now have been added. We need to make it more smooth.
Select the Monkey, change the Level Viewport
to 2
, press Right Mouse Button
and click Shade Smooth
on the Object Context Menu
.
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The monkey will have a smooth surface now. We need to add some lights to the scene.
Adding Spotlights
Click Add > Light > Spot
. A spot light illuminates the specified part of the space.
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Make sure to add at least two lights on both sides of the Monkey.
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The lights should be adjusted in such a way that they illuminate Monkey’s face properly.
Now click on the Rendered View
option on the top right.
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You can even adjust the power of the light from Object Data properties.