Using Curve Modifier
The chain is now connected with its links, but the chain is straight, we can place the change along a line or curve.
Add a Bezier curve by clicking
Add > Curve > Bezier.
When editing curve, the
Torus can block our view, so we will hide it for the moment.
Click on the eye icon next to Torus to hide it.
It is easier to edit the curve from the top view.
Click on the
Z-axis from the top right to switch to top view.
Select the curve, go into
Edit mode by pressing Tab key. Select any of the control point.
Curve is controlled by control point.
E to extrude and add another
When editing curve, there will be sharp corners, if we scale them, they will become round.
Select a control point, choose the
Scale tool from left toolbar, click and drag the white circle to scale it up.
We can even rotate the Control points to adjust them.
Object Mode by pressing
Unhide the Torus.
Select the Chain link, in the Modifier properties, click
Add Modifier > Deform > Curve.
In the Curve Object, select the
The chain link is now along the curve, but some part of the mesh is not straight.
To fix this, select the curve, and scale up the
Bezier curve by selecting
Count to increase the links.
To render, we need add a floor.
Add > Mesh > Plane.
Select the plane and move it downwards in a way that chain seems to be placed on Plane.
Select the camera, and position it away so that it covers the whole plane and chain.
Move tool and change the
Transform Orientation to
Local. Use the blue arrow to move it away.
Numpad 0 to see the camera view.
On the top right, change
Viewport Shading to
Rendered. This way, we can see how our Rendered scene would look like.
Select the light, and using the
Move tool, drag it above along the
Z-axis, and increase its
Object Data Properties.
We will add material to the chain so that it looks different.
Select the chain go into
Material Properties, select
New. This will add a new material.
Change the material properties.
Select the chain, and in the modifier tab, add a
Subdivision Surface modifier, this adds a more divisions to the mesh and makes it smooth.
Change Levels View and Render to 2.
Render > Render Image from top menu bar.
The Rendered will look similar to this.