Applying a Roughness Texture to the Model
Add another Image texture node, open the Roughness map and connect
Color to the
Roughness of the Principled BSDF node.
Color Space to be
The Roughness map determines which part of the surface should shine more and which shouldn’t shine as much.
Applying a Normal Map to the Model
Now add another Image Texture node, we are going to add Normal Map node.
Add > Vector > Normal Map.
Color Space of the normal map image texture to
Color to the
Color of the Normal Map, and connect
Normal node of the Normal Map to the
Normal of the Principled BSDF.
The Normal map determines fakes bumps and dents.
Fixing Stretching of the texture using Smart UV project
After applying all the textures, you may see stretching of the textures in some models.
The following model has stretched the texture.
To fix this, we will UV unwrap it. UV mapping is the process of projecting 2D images to 3D project.
In this case, we will use Smart UV Project, this way, blender automatically, determines how to apply the texture. This works for simpler models but it does not usually work for complex models.
Edit Mode by pressing
Tab key, select all the vertices by pressing
A key, press
U key, UV mapping menu will appear and Click
Smart UV project.
A menu will appear, click
Model shall now be fixed.
Rendering the image
Now, we render it in Cycles. In the
Render Properties, choose the
Render Engine to
Cycles, and get at at least
300 samples to render and turn on
Render > Render Image.