We are going to use Geometry Nodes to make multiple instances of an object or collection using Geometry Nodes. We will start by making a grid and then use point scattering on that grid. Points or objects are not randomly distributed, but they are placed at the place of the vertices. Blender version 2.93 is used.
In this tutorial series, we are going to use Geometry Nodes to make multiple instances of an object or collection. This will be similar to array modifier. We will use a Grid geometry and add a Instance Object and Distance parameter in it. We will also see what type of problems may occur and how […]
In this tutorial, we are going to use Volume to make fog and animate it. We have chosen a scene that has already been made. The scene is covered by a large Volumetric Cube, we change density inside different parts of cube, this makes it looks like fog and finally we use those parameters to animate it. Blender version 2.93 is used.
In this tutorial, we are going to apply Textures on the pre made Medieval Helmet. We are going to apply Color, Metallic, Roughness and Normal Map and after that we are going render it in cycles. Blender 2.92 is used.
In this tutorial, we are going to model a Medieval Helmet. We are going to make the skull, the Crest holder and the Crest. We are going to start off with a sphere, and with basic modeling techniques, we will design the skull of the helmet. The Crest holder will be modeled using Shrinkwrap modifier. The Crest will be made using a Particle system.
In this tutorial, we are going to use geometry nodes to place multiple buildings and rotate them 90,180,270 and 360 degrees. We will add buildings in one collection and then use a plane to instance them using point scattering . We shall use Point Distribution and Point Instance for this. Different buildings will have different rotations. We will use pre made 3d models of the buildings.
We are going to model a medieval sword, we will use mirror modifier. We will model it in two parts, grip and blade. First, we will model the basic mesh and use subdivision surface. Finally, we will use Edge loops for final tweaking.
In this tutorial, we are going to make a ball that will roll down a slide. We will model the slide using the screw modifier. Then, we will use rigid body physics that will make the ball slide using gravity. Blender version 2.91 used.
In this tutorial, we are going to make an animation of earthquake using Wave modifier. We will make a terrain using displace modifier, add some trees and finally make a shaking ground animation. Blender version 2.91 is used. Making terrain using Displace modifier Open blender with default scene. Now add a plane by clicking Add […]
In this tutorial, volumetric lighting will be demonstrated. We will use the World properties for Volumes. This is a simple tutorial on how to use Volumetric nodes in Eevee.