Change the World’s settings, we will use a Shader for background color, while the other for Environment lighting.

Change the World’s settings, we will use a Shader for background color, while the other for Environment lighting.
Using Decimate modifier and primitive shapes, we will make low poly props like Clouds and Trees.
Make Low Poly Mountains, using plane and using Proportional Editing.
We will learn, how can we texture a Low Poly Island, with each face having different color using Voronoi Pattern.
Making a Low Poly island, we will be using Proportional Editing, and manipulation of vertices with Decimate modifiers, to make the mesh Low Poly.
We will make a Low Poly Floating Island scene, we will add low poly clouds, mountains and trees.
In this tutorial, we will UV unwrap a table and see how do we deal with Stretching and how we can UV unwrap circular surface.
Using an External Graphics Editor, we can make UV maps for our model.
Fixed UVs which maybe along a single axis can make the texture look stretched along a single direction.
A step by step tutorial, how to UV unwrap any object, with various methods to check the stretched textures.