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let's change the color of background
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without affecting the lighting of the
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scene open the file for which you want
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to change the background
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color go to shading Tab and change the
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viewport shading to viewport rendering
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from the top right and 3D
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viewport in the Shader editor change
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type from object to world this way we
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settings we can directly change the
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color using the background Shader node
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but it also affects the lighting of the
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scene so we will use another method we
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will use two shaders one that affects
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the lighting of the scene and the other
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will affect the background color of the
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scene to combine two shaders we will use
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a mixed Shader node add a mixed Shader
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node by clicking add Shader mix
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Shader add another background Shader
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node by clicking add Shader background
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connect both of them to the mix
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Shader remember that arrangement of the
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background Shader nodes matters in this
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case which I will explain later now in
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the 3D viewport we are seeing the mix of
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both background shaders to solve this
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issue we add light path node click add
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input light path to add the
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node connect this camera array output to
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the factor input of mix Shader node
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now the first background Shader will
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affect the lighting of the scene while
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the second background Shader will affect
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the background color of the
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scene keep in mind that the note
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Arrangement is important for this setup
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work you may change the background to
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any color using the second background
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note this is the final setup in the
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editor thanks for watching detailed
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tutorial available on my website link in