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let's change the color of background
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without affecting the lighting of the
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scene in the Shader editor change type
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from object to world this way we can
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change the world settings we can
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directly change the color using the
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background Shader node but it also
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affects the lighting of the scene so we
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will use another method we will use two
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shaders one that affects the lighting of
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the scene and the other will affect the
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background color of the
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scene to combine two shaders we will use
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a mixed Shader note add another
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background Shader node connect both of
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Shader now in the 3D viewport we are
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seeing the mix of both background
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shaders to solve this issue we add light
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node connect this camera array output to
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the factor input of mix Shader
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node now the first background Shader
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will affect the lighting of the scene
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while the second background Shader will
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affect the background color of the scene