Blender tutorial: Make Pipe mesh with holes with Clean topology
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Nov 8, 2024
We will make holes with clean topology, without using Boolean modifier. The mesh will be very clean and usable. Detailed tutorial available here https://usamababar.com/blender-tutorial-make-holes-in-pipe-with-clean-topology/ #3d #modeling #topology #clean topology
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0:00
holes with clean topology without
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Boolean make pipe with holes with clean
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topology start with a plane rotate it
0:09
and subdivide it add some Edge loops and
0:12
delete the middle vertex form the shape
0:14
of circle use array modifier to add the
0:17
number of holes to your mesh deform the
0:20
mesh
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360° to make it circular use subdivision
0:25
surface modifier use weld modifier to
0:28
merge the disconnected edges apply all
0:30
the modifiers use array and curve
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modifier to move the mesh along the
0:35
curve make holes in Geometry without
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Boolean and keep the geometry
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clean start with a plane and subdivide
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it here we have set the subdivision
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level to three delete the middle vertex
0:50
as it will act as the hole for our
0:53
geometry form the shape of a circle on
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the
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geometry select all the vertices on the
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corner corners and scale them using S
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key this way we can make the circular
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hole in the geometry to avoid stretching
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we can extrude the hole inwards this is
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done for cleaner
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topology rotate the plane 90° on the
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x-axis we will now Define the number of
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holes we want in the pipe using the
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array
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modifier this mesh will have seven holes
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in the Z
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axis change X to Zero and z 1 in the
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relative offset settings of array
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modifier we will deform our object
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360° to form circular shape like a pipe
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add a simple deform modifier and change
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the type to bend change angle to
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360° and AIS to X this way a pipe likee
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shape will be formed this does look like
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a piece of pipe but it has some problems
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right now we cannot use subdivision
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surface on it since we have used array
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this each instance of the object is
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being treated like a separated object we
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need our geometry to behave like a
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merged
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object enable the merge option from the
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array modifier arrangement of the
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modifiers is very important we see that
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most of the issue is resolved except for
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one this highlighted area is still not
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connected because we have used array
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modifier and simple deform modifier this
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area could not be merged from the array
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modifier because this was top and bottom
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part of our
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mesh for this we can use weld modifier
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this modifier merges the vertices that
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are close to each
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other add the weld modifier and place
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the modifier before the subdivision
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surface modifier as
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shown at this point you can choose to
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apply all the
2:53
modifiers as you can see that we have a
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very clean topology with holes in
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them
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we can use curve to make the pipe along
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a path click add curve path to add a
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path select the pipe mesh and add array
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modifier and the change the type to fit
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curve this way length of the pipe will
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fit the
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curve enable the merge option in the
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array
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modifier
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add curve modifier by clicking add
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modifier deform curve this will deform
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the object along the curve in the curve
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modifier select the curve we just
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added now select the curve and extrude
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it by pressing e key and move it using G
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key you can see that we are making mesh
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along the
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Curve
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you can choose to add solidify modifier
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to add thickness to your
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model visit my website for the detailed
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tutorial Link in the
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description