Categories
Blender

Changing the Instance Origin in Geometry Nodes in Blender

In this tutorial, we will change the origin point of the instance objects. Originally, the instance objects are duplicated from the center and they instance to left and right sides. In our case, we want the instance object to increment on one side and not on the other just like the Array modifier. We want to change their instance origin. Blender version 2.93 is used.

Categories
Blender

Add a Distance Parameter for Multiple Instances in Geometry Nodes in Blender

In this tutorial, we are going to set up a parameter for the Distance between instance objects. We already have set up the number of instance objects and the size of the grid which can change the distance between the instance objects. But, in this tutorial, we are going to make distance a parameter but also keep the number of vertices affecting the size of grid. Blender version 2.93 is used.

Categories
Blender

Instance Objects using Grid in Geometry Nodes in Blender

We are going to use Geometry Nodes to make multiple instances of an object or collection using Geometry Nodes. We will start by making a grid and then use point scattering on that grid. Points or objects are not randomly distributed, but they are placed at the place of the vertices. Blender version 2.93 is used.

Categories
Blender

Make multiple instances using Geometry Nodes in Blender

In this tutorial series, we are going to use Geometry Nodes to make multiple instances of an object or collection. This will be similar to array modifier. We will use a Grid geometry and add a Instance Object and Distance parameter in it. We will also see what type of problems may occur and how […]

Categories
Blender

Make buildings with custom Rotation with Geometry nodes in Blender

In this tutorial, we are going to use geometry nodes to place multiple buildings and rotate them 90,180,270 and 360 degrees. We will add buildings in one collection and then use a plane to instance them using point scattering . We shall use Point Distribution and Point Instance for this. Different buildings will have different rotations. We will use pre made 3d models of the buildings.

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