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let's make holes with clean topology and
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Blender make pipe with holes with clean
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topology start with a plane rotate it
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and subdivide it add some Edge loops and
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delete the middle vertex form the shape
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of circle use array modifier to add the
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number of holes to your mesh deform the
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mesh 360° to make it circular use
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subdivision surface modifier use weld
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modifier to merge the disconnected edges
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apply all the modifiers use array and
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curve modifier to move the mesh along
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the curve visit my website for the